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The entire game just feels alot more homogenized. Partly because of the suit, mainly because of the layout and philosophy of the game.
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The cloak and armor work more or less the same, but the means by which you pick them has been changed to a simple hotkey instead of the radial "jinking" of the first game(which had options for both, as well as combination keys for activation), which cuts the possibility of those awesome predator style murder fests that you might have enacted, or watched on youtube. Strength and speed are now "automatic" which, gameplay wise, means they are no longer present your jump and sprint are now equivalent to the original strength and speed. Gone is the intuitive nano-suit from the original game, replaced by what boils down to a handful of hot keyed spells with some upgrades. The worst aspect, though, comes from the console oriented gameplay. I will also point out that the entire graphical options menu has been removed, replaced with 3 presets ala Metro 2033. This is not true, it runs better because the game is so much smaller in scope and the fidelity has been reduced. A side effect that has been turned into part of the games advertising is that "it runs better than Crysis 1 because of the optimizations". This should not be a surprise given the console oriented nature of the title. This Lets get this out of the way: graphically speaking, Crysis 2 is noticeably behind the original, both artistically and technically. Lets get this out of the way: graphically speaking, Crysis 2 is noticeably behind the original, both artistically and technically.