It seems that some of the things I mentioned earlier do come into play - for example, the employee system isn't quite the same, but there's some similarities there including an "efficiency" bar that amounts to fatigue, and specialization toward design vs. I'm still a little bothered by the direct copying of the earlier game's core mechanics and setting/theme/etc., though.Įdit #4: Like a sucker, I did buy the game, partly in appreciation for the hilarious way they decided to approach the possibility of pirating it, partly to support a new indie developer, and partly because I was curious to see what the later stages were like. Overall, it definitely borrows heavily from GDS, but I'm not sure it's quite to the point where I'd say it's a shameless ripoff.
#Mobilism game studio tycoon 3 upgrade
You don't really see it until you upgrade your office, or maybe until you get to start making "medium" games. Edit: It does exist, but it's a bit simplified. There also isn't any fatigue as far as I can tell - so the who-do-you-use-for-which-task, how-can-I-train-up-specialized-employees-to-make-something-awesome part of GDS's gameplay is, at least from what I've seen, gone completely. There are experience bars for various aspects of development (graphics, world-building, writing, AI, etc.), but I think those are company-wide while my character has an experience bar, I don't think I have my own stats aside from that. Press escape to bring up the menu, and "load save" is right there.)Īlso, the specialization system present in Game Dev Story doesn't seem to exist. ( NOTE: If you do play this, and go bankrupt, "load game" doesn't appear in the list of options - just "restart level" and "new game". I've gone bankrupt and had to reload three or four times. Edit: Later in the game, it becomes more difficult - at least for me maybe I'm just bad at it. Again, this may be different later in the game. The reviews could be a lot better, though, and could more frequently give feedback as to what you're doing right or wrong.ĭespite being more complex mechanically, the optimal path (again, at least so far ) seems remarkably straightforward (and identical to Game Dev Story's): mouseover for spoiler text. But the rest of the writing (again, from what I've seen so far) is kinda meh, too.
Given the "relive video game development history!" angle, I guess they were kind of stuck on that front. The jokey versions of real-world systems are just a retread of what Game Dev Story did - and, from what I've seen so far, did better.
#Mobilism game studio tycoon 3 full
maybe include some kind of corporate espionage? How about paying off the review companies, for lols (which would increase hype, thus boosting sales)? Producing special editions, which would have an added cost? Again, though, these sorts of things might exist in the full game for all I know. I'd like to see a system that emulated the market as a whole, what types of games were becoming popular versus what people were getting sick of, allowed for the possibility of other companies' offerings interfering with your own sales (thus necessitating keeping abreast of what your competitors were doing), etc. I wish there was more complexity than that, though - although there may be, just not present in the demo. The research system is also sort of an interesting touch. The sales mechanics for hyping your game sound more complex, but I'm not certain how that works. It's similar, but more complex, and repeatable. The "create your own engine" thing isn't, as I assumed, simply a renaming of the "create your own console" dealie in Game Dev Story. There are some twists that Green Heart added. In general, the feel of the game is nicer, I guess. The graphics are much prettier, and the sound is better. The formula really is very much the same thing. Having messed around with it for fifteen or twenty minutes, this is my personal assessment: The guy asking "Isn't there some way I can research DRM or something?!" was just amazing.Įdit: But apparently the entire game is basically just plagiarism to begin with, so fuck them anyway.Įdit 3: As /u/bogdaniuz suggested, I tried the demo on their website.